How to Upload Tabletop Simulator Mod to Steam

If you're moving your board game designs and playtesting online so that yous can playtest your game with others remotely/virtually, as well as playtest some of their games, my #1 recommendation is Tabletop Simulator (TTS). Information technology'due south an application that runs on the gaming engine Steam.

How to get your game on Tabletop Simulator now without flipping the table 1
How to get your game on Tabletop Simulator at present without flipping the table 3

You can play classic games like chess and checkers, which accept already been made bachelor in Tabletop Simulator, besides as other free games in their workshop and inexpensive downloadable games.

But the best office most TTS is being able to create your own games. You can use existing components bachelor in the program or create your ain that you've fabricated yourself, and put together any game in a sandbox surround.

I've been using Tabletop Simulator a lot lately and found the learning curve is non most as big as I expected. Now I wish that I had started using it sooner (and much more frequently)!

Let'south briefly walk through the steps needed to get your game onto Tabletop Simulator.

One time you have your game ready, you'll need playtesters. Download my handy guide to notice playtesters (both in-person and online) now:

Install Steam and Tabletop Simulator

Starting time, you'll need to install Steam, which is admittedly free.

Side by side, purchase Tabletop Simulator. It normally runs for $19.99, but you can sometimes find it on sale for upwardly to 50% off. Information technology's a modest one-time investment that could actually save you lot time and money once you're more familiar with it.

Create your game, upload and test information technology out

Once you've installed Steam and Tabletop Simulator, you tin put together your first game. You can e'er make use of whatsoever of the existing components within the program, such as die of all types, decks of standard cards, and various tokens, cubes, and components. Just you volition too probably want to apply your own cards, boards, and components in your game as well.

Pace 1 – Set your Tabletop Simulator files

Showtime, you'll want to relieve any individual boards or components you desire for your game as jpg files.

If you're using cards, custom dice, or some other very customized components, you'll need to work with a template.

In that location are 2 ways to prepare upwards your card templates. The commencement is opening the card template and pasting each individual card into the appropriate slots. The second, which is much faster, is to use the built-in deck builder functionality.

Let'south wait at how to use the deck builder.

You lot can either search on your computer for the location of these templates using Windows Explorer or the equivalent on a Mac or locate them through Steam, going through the following steps:

  • Select Library
  • Right-click on Tabletop Simulator
  • Click Properties
  • Select Local Files
  • Select Browse Local Files
  • Go to Modding folder
  • Get into the Deck Architect folder
  • Open the Deck Builder program
  • Select New Deck
  • Set your deck size (10 10 7 is the default and I propose leaving it as is)
  • Drag and drib all your individual card images into the window
  • Check to make sure everything looks good
  • Save your file
  • Export your file equally a jpg or png file

Helpful tip: Save a shortcut to this binder. It will make information technology so much easier to locate!

For cards, you'll save i file with your menu fronts, in order, and some other file with your carte du jour backs, in the same guild. If it's just i deck of cards with the same dorsum, you can have this card back saved as a single jpg file. Simply if you have different backs, you'll want to make sure that the fronts and backs are aligned, past using the same number for the forepart and back card files.

When you're using standard-sized cards, you can fit 69 on one canvas (information technology'south actually 69 cards plus 1 that is left bare). If you're using more than 69 cards, y'all'll need another sheet with a respective sheet for the card backs.

I establish information technology easier to create one file per deck. Let'south say yous accept an item deck that contains ten cards. Yous too take an action deck that contains 30 cards. I'd recommend creating a file with 10 items displayed in slots ane through ten equally the item deck fronts. Then, use a single jpg file with the card backs. Practise the same with the action deck for the 30 cards needed and one file for the card backs. You'll upload these separately. Y'all salvage a lot of time by not needing to split the deck one time it is uploaded.

If yous're creating custom dice or any other custom components, replace the appropriate spots in the template using your assets.

Step two – Upload your assets to Dropbox or the Internet

For Tabletop Simulator to recognize your images, they must first be uploaded to the Internet or be available through Dropbox, every bit TTS requires you to supply the URL for their location.

Dropbox is the easiest method and y'all can get a free account with limited infinite. Just there are other alternatives as well.

If you accept a website, y'all can upload these here. If you use WordPress, select "media" from your left-hand card and upload any files. In one case uploaded, you lot can click on them to go the URL.

If you don't have a website, you can upload your images to Imgur or apply an alternate program. Just make certain to gear up your images as public.

Stride 3 – Set up up your game on Tabletop Simulator

At present that you have all your assets fix, it'southward fourth dimension to create your game!

Burn upwards Tabletop Simulator and click "create", so "single player". Close the menu box that opens and yous'll start with an empty table.

From the height carte, click "objects", then "table", and cull the table yous'd similar to apply.

Now add anything else you need, such as a lath, dice, etc. one at a time by going back into "objects", and selecting "components", then choosing the item of your choice. Select whatsoever generic items that are available that yous want. At present nosotros'll import the custom items you created.

If you accept a board created, go into the "board" menu and cull "custom". Paste the URL for your lath here and import this.

Similarly, import custom cards by going to "cards", then "custom". Here, you'll need to paste the URL for the carte du jour fronts and the URL for the carte du jour backs. If your deck has i unique back, exit "unique backs" unchecked, simply if there is more than one different back, make sure to check this box. Also bespeak the number of cards in your deck. Keep the width at 10 and tiptop at seven if yous are using the standard template, otherwise, adjust the number of rows and columns here accordingly. Just check "sideways" if your cards are meant to be used sideways. Import the cards and echo this procedure for whatsoever other decks y'all have.

Proceed to add any custom or generic items y'all need, and you should exist ready to get!

You merely demand to add one of each unique item. These can then exist duplicated or altered.  I will explicate this process in just a moment.

Once you have your game ready, you'll need playtesters. Download my handy guide to find playtesters (both in-person and online) now:

Get familiar with the functionality in Tabletop Simulator

There are several commands yous can apply to move around in this environment and exercise different things. As you play effectually with Tabletop Simulator more than, you lot'll get familiar with these.

You tin admission most of these by right-clicking your mouse over an object and selecting the advisable action, or past using shortcuts.

Here are some of the most useful commands y'all'll want to learn:

How to get your game on Tabletop Simulator now without flipping the table 2
How to get your game on Tabletop Simulator now without flipping the table 4

Adjacent steps

Next calendar week, we'll look into how to find players, playtest your game, and communicate with others on Tabletop Simulator.

Any questions about getting your game upward and running on Tabletop Simulator? Click the comment push button below and let me know!

One time you take your game ready, you'll need playtesters. Download my handy guide to discover playtesters (both in-person and online) at present:

moorerabliver.blogspot.com

Source: https://boardgamedesigncourse.com/how-to-get-your-game-on-tabletop-simulator/

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